Please, give the cows a second

Factory Farming

An interactive exhibit informing about the effects of factory farming.

3D Animation
Screendesign
User Interface
Exhibtion Design
course
Interactive Communication Systems
supervision
Fabian Schrรถbel

The idea

The aim of the exhibit is to educate people about the complex consequences of factory farming in an interactive and engaging way.

When designing the concept, it was very important to us that the exhibit was perceived as enlightening and not as strictly didactic.

Rendering of exhibit of factory farming
please scroll
Oh no! The calf was separated from its mother just so that she would give more milk

The structure

We put the information from our research in a coherent order.

Introduction
General Info
Go back
Animals
Interactive Info
Go back
Animal Details
Cows
Pigs
Chicken
Go back
Environment
Interactive Info
Go back
Environment Details
Emission
Land Use
Water Use
Go back
Conclusion
Outlook
Organic Seals
Alternatives
Go back
Local Guide

A special feature of the exhibit is the alternation between linear and exploratory sections.

Linear scheme

In the linear sections, the user is required to carry out interactions without knowing the consequences for them.

The emotions of the user are addressed.

Explorative scheme

In the exploratory sections, the user can decide for himself whether he would like to deepen his knowledge.

The rational thinking of the user is addressed.

The interaction

In the linear sections, the user is asked to perform interactions without knowing what the consequences will be.

This is used as an analogy to the consumption of animal products - we often do not even know what impact our consumption has on animals, humans and the environment.

hand interaction in exhibit

The visual design

It was a big challenge to find an appealing visual design to illustrate this difficult topic.

The visual design of the interface should be inviting to encourage users to deal with the controversial topic. Bright, friendly colors, soft, rounded contours and empathetic illustrations help to achieve this goal. Guiding adjectives were chosen to define the look of the exhibit.

friendly
modern
interactive
candid
informative
open
supportive
diverting
Ui Element card of biosiegel
Visual Design of Factory Farming Exhibit

// the process

The design process went from extensive research on the topic, determining the target group and the context of use, to sketches and the first wireframes, to the animation of 3D graphics and the prototyping of the exhibit.

The process

We went from extensive research on the topic, to determining the context of use, to sketches and the wireframes, to the animation of 3D graphics and the prototyping of the exhibit.

Research
Becoming experts ๐Ÿค“
The extensive and comprehensive research on factory farming revealed how extensive the topic is.
A mindmap of factory farming topics
Content
Giving structure to information ๐Ÿง 
All this information has been meticulously sorted, selected and translated into a meaningful and compact structure.
Scheme of infostructure
Benchmarking
Deep Dive into Exhibition Design โœ๏ธ

With benchmarking and further market research, we were able to collect valuable information for the content and visual design.

Showreel of benchmarking images
Goals
Goals without plans are just wishes ๐Ÿ†

Before we went into the concept development phase, we set ourselves goals that the exhibit should achieve and looked for approaches to do so.

Exhibit sketch in exhibition context
3D Icon Star
identification
The exhibit is intended to evoke sincere empathy towards the animals.
3D Icon Star
immersion
Users should be captivated by the narrative structure and visual design
3D Icon Star
partizpation
Interactive quizzes, gesture and touch control as well as various multimedia applications should involve users.
Sketching
Every great design starts with an even better story โœ๏ธ

By sketching, we visualized our ideas and created a kind of storyboard.

Sketches of factory faming structure
Wireframing
Test storytelling and information architecture ๐Ÿ“–

In order to check and adapt the structure before the visual design, we created wireframes and tested them in a clickable prototype.

Visual Design
Concept and findings are fine-tuned ๐ŸŽจ

The visual design was a core task of the project.

Classic UI elements were designed and attractive 3D animations modeled, animated and rendered.

Ui Element card of biosiegelUi Element card of ausblick
Ui Element card of alternativen

The 3D animations are the heart of the exhibit and were modeled and animated in Cinema 4D.

Rendering of pig with animation lines
Final Prototype
Concept and findings are fine-tuned ๐ŸŽฏ
Rendering of exhibit of factory farming

The result of this process was a clickable prototype of the exhibit built in Figma and completed in Protopie.

In the following video we were able to illustrate what the use of this exhibit and its screenflow could look like. But see for yourself what effects our consumption of animal products has and what we can do about it.

The result of this process was a clickable prototype of the exhibit built in Figma and completed in Protopie.

In the following video we were able to illustrate what the use of this exhibit and its screenflow could look like. But see for yourself what effects our consumption of animal products has and what we can do about it.